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ID: 09 // Gaming // Design

STEAM REDESIGN

UIUXSTEAMSOFTWARE
STEAM REDESIGN
MISSION

Steam is Valve's digital distribution platform with over 120 million monthly active users, and this project proposes a comprehensive redesign of its desktop interface. The proposal addresses the store, library, and user profiles — three areas that had not received a deep visual revision in years. The main challenge was modernizing the experience without breaking the navigation patterns that millions of users had already internalized.

CATEGORY

Design — Gaming

SOURCE behance ↗
DIAGNOSIS
> steam@mission-control:~$ diagnostics --run

ERROR: Steam maintained the same visual framework for
over 5 years without significant iterations.
The interface uses pre-2015 design patterns
that contrast with current standards.

WARN: Epic Games Store and GOG offer more modern
visual experiences with better use of space,
contemporary typography, and fluid transitions.

CRITICAL: Library navigation with 500+ games relies
on a vertical list with no visual grouping.
Users take 12+ seconds to find a specific title
without resorting to the search bar.
SOLUTION

The library adopts a dynamic grid system that groups games by category, last session, and installation status, reducing visual search time to under 3 seconds. User profiles incorporate a social activity feed with recent achievements, screenshots, and hours played, turning each profile into a personal showcase. The store features expanded previews with inline trailers and visual recommendations based on play history, all validated through a functional interactive prototype in Figma.

GALLERY
STEAM REDESIGN screenshot