FLORRIA WEB IA
Florria is a fantasy game whose visual assets — characters, environments, and objects — were generated through artificial intelligence, and this project designs its public-facing presentation website. The page serves as the gateway to the game's universe, communicating its concept, aesthetic, and mechanics without real gameplay footage. The project explores the synergy between handcrafted UI design and generative AI, demonstrating that both disciplines can coexist to create a cohesive and credible visual experience.
Design — Gaming
> florria@mission-control:~$ diagnostics --run ERROR: AI-generated assets had stylistic inconsistencies among themselves — each image had its own palette, lighting, and level of detail. Without a unifying visual framework they looked like a collage. WARN: The website had to communicate the full game concept without gameplay footage, trailers, or in-engine captures. All storytelling fell on the page design alone. CRITICAL: The gaming audience distrusts projects that use generative AI as a shortcut. The website had to demonstrate real production quality, not a tech experiment.
The immersive landing page uses smooth parallax to guide the user through the regions of Florria's world, where each thematic section presents its own chromatic atmosphere and narrative. AI assets integrate as atmospheric backgrounds with carefully designed UI overlays that unify lighting and palette through consistent gradients and color filters. Character cards reveal progressive information on hover — lore, abilities, and rarity — with animations that reinforce each creature's personality.