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ID: 12 // Gaming // Design

CALL OF DUTY

UIGAMECODFPS
CALL OF DUTY
MISSION

Call of Duty: Black Ops 3 is a futuristic shooter that combines military combat with cybernetic augmentation technology, and this web interface concept translates that intensity into a promotional digital experience. The design seeks to differentiate itself from the generic promotional websites of the COD franchise, which typically rely solely on trailers and screenshots. The proposal transforms the page into an interactive tactical briefing where the user discovers characters, weapons, and game modes as if accessing classified files.

CATEGORY

Design — Gaming

SOURCE dribbble ↗
DIAGNOSIS
> cod-bo3@mission-control:~$ diagnostics --run

ERROR: COD promotional websites repeat the same
structure: hero with trailer, screenshot grid,
and pre-order form. Average visit time
does not exceed 30 seconds.

WARN: The military-futuristic visual style falls into
cliches if it relies solely on metallic textures and bold type.
The difference between "generic" and "memorable"
lies in the interactive details.

CRITICAL: The interface must convey action and speed
without sacrificing readability. Text over dark backgrounds
with particles loses contrast quickly.
SOLUTION

The design incorporates functional military HUD elements — tactical corners, decorative coordinates, and animated telemetry data — that frame each section like a combat visor. Character sections employ depth parallax with fast, aggressive transitions that replicate the frenetic pace of the gameplay. Condensed bold typography ensures readability over the dark theme, while orange accents — Black Ops 3's signature color — guide the visual hierarchy and highlight CTAs and interactive elements across every screen.

GALLERY
CALL OF DUTY screenshot