THE CALLISTO PROTOCOL
The Callisto Protocol is a survival horror set in a space prison, and this interface concept explores how UI can amplify narrative tension without interrupting the player. The design covers the in-game HUD, inventory menus, and health system, all integrated into the industrial and claustrophobic aesthetic of the game. The fundamental premise was that every visual element should feel like part of the fictional world, not a superimposed layer detached from the experience.
Design — Gaming
The diegetic HUD draws inspiration from Dead Space: health is displayed on the suit's spine and ammo is projected onto the weapon, eliminating any traditional overlay. Inventory menus replicate a corrupted terminal with subtle glitches that intensify when the character is injured, reinforcing narrative tension from the interface itself. The palette is restricted to cool monochromes with red accents reserved exclusively for danger states, ensuring that every flash of color communicates immediate urgency.
Discovery
Brief · Stakeholders · Goals
Research
Benchmark · Users · Competition
UX Architecture
User Flows · Wireframes · IA
Visual Design
Tokens · Layout · Components