Home About Work Services Writing Contact ES
BACK TO PROJECTS
ID: 06 // Gaming // Design

THE CALLISTO PROTOCOL

UIGAMESCI-FIDARK
THE CALLISTO PROTOCOL
MY ROLE
Game UI ConceptHUD DesignArt Direction
IMPACT
HUD Diegetic
6 Concept screens
MISSION

The Callisto Protocol is a survival horror set in a space prison, and this interface concept explores how UI can amplify narrative tension without interrupting the player. The design covers the in-game HUD, inventory menus, and health system, all integrated into the industrial and claustrophobic aesthetic of the game. The fundamental premise was that every visual element should feel like part of the fictional world, not a superimposed layer detached from the experience.

CATEGORY

Design — Gaming

SOURCE behance ↗
DIAGNOSIS
 _ 
SOLUTION

The diegetic HUD draws inspiration from Dead Space: health is displayed on the suit's spine and ammo is projected onto the weapon, eliminating any traditional overlay. Inventory menus replicate a corrupted terminal with subtle glitches that intensify when the character is injured, reinforcing narrative tension from the interface itself. The palette is restricted to cool monochromes with red accents reserved exclusively for danger states, ensuring that every flash of color communicates immediate urgency.

WORKFLOW
01
01 · DISCOVERY

Discovery

Brief · Stakeholders · Goals

02
02 · RESEARCH

Research

Benchmark · Users · Competition

03
03 · UX ARCH

UX Architecture

User Flows · Wireframes · IA

04
04 · UI DESIGN

Visual Design

Tokens · Layout · Components

GALLERY
THE CALLISTO PROTOCOL screenshot
THE CALLISTO PROTOCOL screenshot
THE CALLISTO PROTOCOL screenshot
THE CALLISTO PROTOCOL screenshot
THE CALLISTO PROTOCOL screenshot
THE CALLISTO PROTOCOL screenshot