SNAKE CLASSIC
Contemporary reimagining of the classic 90s Snake with modern web technologies. The snake changes color every 10 points with adaptive glow effects. Power-up system with 6 types (slow, double points, immunity, shrink, clear obstacles, penalty). Online multiplayer in beta with two competitive formats: 1v1 duel where the last player standing wins, and a 2-minute points competition with ghost mode. Private rooms with codes, real-time chat, live ranking, and rematch functionality. Optimized as PWA for Android with enlarged touch controls.
Development — Gaming
> snake@mission-control:~$ diagnostics --run ERROR: Classic Snake lacks replayability after the first few games. No variety in mechanics or visual progression. WARN: Real-time multiplayer requires precise state synchronization. Latency >100ms makes the game unplayable in competitive mode. The audio system must attenuate during bonus events. CRITICAL: Architecture must be modular to support auth, chat, ranking, settings, sound system, and external integrations without coupling.
Modular architecture in JavaScript ES6+ organized into modules: core (state and logic), ui (interface), features (auth, chat, ranking, settings), sound (Web Audio API), and lib (Supabase). HTML5 Canvas for 2D pixel graphics with smooth interpolation via requestAnimationFrame. Multiplayer with Supabase Realtime for state synchronization. Best score persistence with localStorage. Power-up system with distinct shapes and colors. PWA optimized for Android with enlarged touch controls.